Tail Wind
Launches Zephyr through the air or lets her hover, with dive-bomb interactions for rapid movement and area impact.
Damage · Crowd Control
An aerial controller who gains strong crits while airborne, groups enemies with Airburst, blocks projectiles with Turbulence and multiplies damage through Tornadoes.
YOUR MANUAL TRACKER
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KEY MECHANIC
Zephyr is strongest in the air, where her passive grants additional critical chance and her low gravity makes sustained aerial weapon play easy.
KIT
Launches Zephyr through the air or lets her hover, with dive-bomb interactions for rapid movement and area impact.
Fires a compressed air projectile that pushes or pulls enemies to group them for follow-up attacks.
Creates a wind barrier around Zephyr that redirects most incoming projectiles away from her.
Creates roaming tornadoes that lift enemies and distribute weapon damage and status through everything caught inside.
NEW PLAYER BUILD
META BUILDS
HOW TO GET IT
Zephyr's complete blueprint set is researched and replicated from the Tenno Lab in a Clan Dojo.
V0.4 DATA
Profiles now include artwork, an MR 0–8 starter setup, clickable mod details and structured drop chances alongside the existing meta and Prime relic references.